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Channel: Answers for "Lightmap Bleeding Lightmap Pixels between Spacially Different Geometry."
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Answer by sathya

Beast LM bleeds through open edges. Try to create meshes with no open edges. afaik Combine Children script runs just before loading the game, means after baking the lights so its not the problem of...

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Answer by sathya

Did you try increasing the pixel light count value in Edit->Project settings->Quality. test with some bigger numbers like 32 or 64 and bake

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Answer by Dhaiku

look here: this person had the same problem and increasing pixel light didnt work at first then he made same changes and then the pixel light worked...

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Answer by td-lambda

I think this has to do with hard edges. Try to change the "Smoothing Angle" settings in the Import settings for the model/fbx. You can set the "Normals" to "Calculate" and then adjust the smoothing...

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Answer by Salim

I had a similar problem and I found the answer in this post: http://forum.unity3d.com/threads/light-map-issue.108125/ Basically, in the model import setting, under the Generate Lightmap UV's Advance...

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